ZBrush Studio Projects: Realistic Game Characters By Ryan Kingslien

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ZBrush Studio Projects: Realistic Game Characters
 By Ryan Kingslien

ZBrush Studio Projects: Realistic Game Characters By Ryan Kingslien


ZBrush Studio Projects: Realistic Game Characters
 By Ryan Kingslien


Free Ebook ZBrush Studio Projects: Realistic Game Characters By Ryan Kingslien

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ZBrush Studio Projects: Realistic Game Characters
 By Ryan Kingslien

  • Sales Rank: #1243027 in Books
  • Published on: 2011-03-15
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.20" h x .70" w x 7.50" l, 1.70 pounds
  • Binding: Paperback
  • 320 pages

From the Back Cover

Get real and give your game memorable characters

How do you create unforgettable characters for today's games? Pick up ZBrush and follow the anatomy lessons and studio-savvy tips in this insightful guide. Using ZBrush's rich toolkit and his own experience as founder of zbrushworkshops.com and as a former ZBrush product manager, Ryan Kingslien helps you hone the techniques you'll need to create human characters with compelling faces, bodies, clothing, and weaponry.

You'll learn by doing a series of projects that encompasses anatomy, sculpting, proportion, gesture, color, and texture—and master techniques straight from the studio. Discover what to do, what not to do, and how to make your game characters breathtakingly real with this must-have guide.

  • Get comfortable with key ZBrush 4 tools

  • Tackle the complexity of the human form with easy-to-follow projects

  • Master human body and facial anatomy

  • Sculpt eyes, noses, brows, and mouths with ease—and paint skin texture, exotic eye makeup, and brilliant color

  • Build killer weaponry and costumes that draw players back again and again

  • Apply pictures to models using photo reference, with the new Spotlight tool

  • Connect seamlessly with Photoshop® and spot-fix texture files

Learn the anatomy of the face

Use Transpose to pose your models

Create realistic clothing and wrinkles

Sculpt hard surfaces using Clip brushes

VALUABLE COMPANION DVD

The DVD includes all the project files and other support files you need to complete the projects in the book, as well as video instruction on key topics.

About the Author

Ryan Kingslien is the founder of www.zbrushworkshops.com. He was the first product manager for ZBrush at Pixologic, where he meshed programmers and artists to help create some of the revolutionary tools in ZBrush. He also created the first industry-standard curriculum and documentation that helped bring ZBrush to companies such as ILM, Sony Pictures Imageworks, and Electronic Arts.

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ZBrush Studio Projects: Realistic Game Characters By Ryan Kingslien PDF

ZBrush Studio Projects: Realistic Game Characters By Ryan Kingslien


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